Shards Of Earth by Adrian Tchaikovsky (2021 Tor paperback
565pp)
Although I own a number of his other books (including the
well-regarded “Children of Time”) this is the first time I’ve read Tchaikovsky’s
fiction. After a number of good reviews and interesting interviews I decided to
start with this, the first volume of his most recent series.
If you’ve read any of the contemporary ‘space opera’ sci-fi
produced over the last 20-30 years this book will feel very familiar – all the
tropes are there. A plucky crew of stereotypes in a beat-up old spaceship, inscrutable
aliens, big dumb objects and so on.
The plot, as such, is as follows:
Decades before the story opens Earth was turned into a giant
floral sculpture by a moon-sized crystalline alien ship from the race
henceforth known as “The Architects”. Billions lost their lives and soon many
human colony worlds were under attack from the mysterious foe. As part of the
war effort mankind developed the “Intermediaries”, humans with surgically
altered brains which allow them to psychically combat the Architects and also
navigate ‘Unspace’ (the book’s hyperspace equivalent) with ease. After a
prolonged conflict, the Intermediaries managed to make the Architects vanish
as suddenly as they came and the war was over. Since the end of the conflict
mankind has fractured into factions distrustful each other and, oh yeah, there
are several other alien races out there was well.
There are two main viewpoint characters (a couple more are
added as the story progresses) – Idris, a first-generation Intermediary who was
instrumental in ending the war and who has never slept or aged since. He ekes
out a living as a navigator-pilot on the salvage ship Vulture God.
Solace is a member of a race of genetically-engineered female warriors, The Parthenon.
At the end of the war, she developed a special relationship with Idris and she
is now chosen to contact him with an offer of employment. The Parthenon is in
some sort of cold war with the main human authorities and nobody trusts them.
The plucky crew of the Vulture God uncover evidence
that the Architects are coming back and soon they are chased, hijacked and
variously harassed by all number of thugs, gangsters, spies and religious nuts.
There’s some pretty good world-building going on and some
intriguing central mysteries but on the whole, it feels pretty generic. I do
give the author kudos for killing off some characters which could have become
fan-favourites. Some of the aliens are interesting ideas but usually turn out
to just have human motivations and personalities.
The book contains a lot of action scenes but oddly in a
story that repeatedly tells us how various spaceships ‘bristle’ with advanced weaponry
most of the combat is face to face with gunfights, knives and general melee
going on. Some of those scenes go on a little too long for my taste.
In the end I feel it just doesn’t do much new. As
wide-screen sci-fi entertainment it’s a good enough read but I think we’ve been
down this road a little too often now.